Exodus: An Exploration for the Hardcore Futurism Fanatic.

For a specific breed of science-fiction devotee, the announcement of Exodus stood as the most impactful moment from a recent gaming awards ceremony. It's worth noting, those very fans could have missed grasped its full importance during the initial showcase.

Exodus, the inaugural game from a freshly formed studio populated with former talent from a legendary RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a action-packed trailer. Before this showcase, the studio's leadership detailed some of the grounded scientific ideas that serve as the basis for the game's universe: relativistic time effects, genetic alteration, and galactic expansion. These are all appropriately heady ideas, which are inherently difficult to express in a brief, marketing-driven trailer.

“I would have preferred some of those intriguing and fresh ideas were highlighted in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one viewer. Another quipped, “All I got was ‘this is like a well-known space opera RPG at home.’” Reactions in community spaces were similarly varied.

The trailer's strategy undoubtedly makes sense from a marketing perspective. When striving to make an impact during a hours-long deluge of game announcements, what sells better: Scientists discussing the finer points of theoretical science? Or massive robots combusting while additional giant robots fire plasma from their visors? However, in opting for spectacle, the developers omitted to include the quieter concepts that make Exodus one of the more promising concept-driven games in development. Let's delve deeper.


The Question of Humanity

Does Exodus include aliens? No. It depends. Recall that shot near the opening of the trailer, depicting a being with gray-blue skin and technological components fused into their body. That was certainly an alien, yes? In the end hinges on your stance regarding one of the game's major thematic dilemmas: If you applied Ship of Theseus philosophy to the human genome, is what remains still human?

“We want the Celestials... for a player not intending to invest significant amounts of time into learning the lore, to still grasp the fundamental idea that they're transhuman descendants, see that they’re an foe you have to face... But also, at the end of the day, make sure it's engaging and that they're impressive and that they are satisfying to encounter,” explained the studio's general manager.

Grasping how these otherworldly beings aren't by definition aliens requires grappling with immense expanses of both the cosmos and time. Time dilation — the Einsteinian theory that time moves differently for rapidly traveling objects — is an key hard line of Exodus’ fictional framework. Here are the fundamentals: Humanity abandons a desiccated Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human voyagers arrive centuries before others. Those firstcomers extensively engineered their DNA and assumed the “Celestial” moniker.

“There’s various stages of evolution. The people who got to the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see baseline humans as fundamentally unevolved, inferior, not really fit for the dominant positions of society,” stated the game's lead writer.

Exodus is set about 40,000 years in the future. Consider that timeframe — that's the equivalent of all of our documented past multiplied ten times over. Now think about what humans would evolve into if they spent ten entire human histories mastering the boundaries of genetic manipulation. You would never perceive the outcome as human. You might even believe you're seeing an alien. The most fearsome strain of Celestial, known as the Mara-Yama, can adopt multiple forms. Some possess talons and appendages and stand towering tall. Others are protected in chitinous shells. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a fleshy blob attached to a head.


Building a Sci-Fi Canon

Between the explosions, lasers, and war beasts, you might have glimpsed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, operates a chrome machine that emanates a etherial glow. A spaceship accelerates into a portal and vanishes at near-light speed. This all seems outside human understanding, the kind of tech linked to a highly advanced civilization. Yet, these are further examples of wonders that look alien but are ultimately derived in our species' own journey.

Beyond the core development team, the Exodus lore is being authored by what the narrative lead called a duo of “sci-fi giants.” One bestselling author has already published a massive novel set in the universe, with another planned, while another award-winning writer has contributed a series of short stories. Enlisting such legendary science-fiction writers into the project years before the game's release has permitted the studio to develop a rich fictional universe as a framework for the game.

“It was really a collaborative effort. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all fit together... With someone as established, you don't want to limit him. You want to give him latitude,” the narrative director said of the collaboration.

One key scene shows Jun seemingly manipulate the ground beneath him, forming stone into a makeshift bridge. This material, called livestone, is controlled by brainwaves from Celestials or Uranic humans — descendants of later human arrivals who were granted certain technologies by the Celestials. Since Jun shows this ability, speculation arises about his nature.

“Jun's not specifically a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, noting that the ability to interface with Celestial technology is a “key part of the game.”

The sheer scale of the Exodus setting — both in the galaxy and the timeline — means there is ample room for multiple stories to exist, using the same universe without creating interference.


Stories Within the Void

Although Exodus has been publicly known for a couple of years and is still distant, several stories have already been told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a television series recounts a tragic story about a father searching for his daughter across star systems, with time dilation resulting in life-altering effects on their family; by the time he finds her, she has experienced decades.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abdicated by Celestials that has become a bastion. A technological virus known as “the Rot” has begun destroying everything, including essential life support systems, and Jun must use his unusual powers to {find a solution|stop

David Peters
David Peters

A tech enthusiast and writer passionate about emerging technologies and their impact on society.